AI Prototype (2014)
For a while now I’ve wanted to prototype different kinds of enemy AI. In my opinion it’s good exercise for the brain and helps you stay on your toes. I’ll be using the antlion NPC from Half-Life 2 as my starting point. They’re generally pretty interesting in terms of character design and how they stand out from other AI in Half-Life 2. I’m going to stick with entities only (whatever is quicker right?). Here are my end results.
Mapcore.org Challenge (2009)
A while back I proposed a challenge for designers to rethink the “opening a door” trope and expand on the concept. I wanted this challenge to be for all designers from beginner to senior. The main theme of this experiment was innovation and expression. I gave myself a deadline of 1 day. Here are my results and notes from 2009.
This scene was created to be a background for the main menu of Chell’s Legend. I took a screenshot each time the map was compiled. Here is a time-lapse video of its creation.
Making of (2007)
This scene was made for a Film Noir contest. I also wanted to create a colored version for my portfolio. I worked on this scene with another designer named Jlea. The next image is his contribution to the project before he handed it off to me to finish. Continue reading