Not tooo shabby at Cs:s!

by General vivi on February 3rd, 2011

I’ve been playing a lot of css recently, or I guess I should say Cs_Office. I’ve once again downloaded all of the map into my memory bank of “devious camping spots”. Today I played for a bit and ended up with a suspiciously high score. I tend to stick with the m4 and the ak but lately I’ve been trying to switch it up and rush with the TMP. ^^ This game never gets old! (I was also Dominating 3 people on the opposing team!)

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OverWatch – Ask the Dev’s!

by General vivi on February 2nd, 2011

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Another episode of “Ask the Dev’s” is out over on the overwatch forums. Peer into the minds of the developers behind this awesome rts / fps style shooter.

Click Here!

So it starts! 15mm

by General vivi on January 30th, 2011

I’ve decided that it’s very important for me to have a small 15 minute mod on my portfolio. This way people interested in me can download something that tells them what I’m all about. I’m looking to put A.I interactions / big set pieces / close combat / distance combat / and 1 new A.I. type or new use of A.I.

So far it’s in the baby stages of development but I’m going to use a section of map from my Portal mod Chell’s Legend that’s almost completed. At the moment I’m in the planning stage and the prototype stage.

I’ll prob work on this 1 day per week until Chell’s is finished. Here’s what I got so far. Just a bunch of meaningless scribbles on a screenshot :D ! Hope you enjoy.

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Steam AutoSave!?

by General vivi on January 25th, 2011

I was playing through Chell’s Legend today on my laptop when I noticed my battery was getting low. I expected it to shut down at any moment so I diligently saved my work. After a minute or so I forgot about the battery when all of a sudden I got a notification from steam.

“Steam: You have about 9 mins of battery left”

and then BOOM it auto saved my game!

My hats off to you valve for thinking of everything :)

Nmrih Map Spotlight

by General vivi on January 24th, 2011

Ah Nmrih, we’ve had some good times… we’ve had some bad times. I remember Nmrih was sort of my initiation into the modding scene. They were tough on me and I had to constantly prove myself to the other mappers. Back then we had no idea what the game was going to play like. Mapping in the dark to some random thoughts of a college kid <3. I remember being lead mapper on the team for quite some time (if you really could call me lead... I also had no idea what the gameplay was going to be :P ).

Good to see that today they have their heads on their shoulders and are headed in the right direction. I was looking over their new media release and to my surprise I saw quite a few models I made for them still being used. Kind of funny to see this orange couch again :D . I created a few alternate models off of this couch, all of course were not optimized or had a decent skin :P . The normal map is the only saving grace of this model. I'm curious if it's still the same exact model.

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You can catch up with the team and their progress on the moddb page. It’s a good thing mobius doesn’t write their news posts… He used to make posts that were as long as novels <3 mobius.

- Jason

Geek.Kon 2009!

by General vivi on October 29th, 2009

Geek.kon has once again come full circle and arrived at my door step. This year in the form of a company presentation. I got to be apart of the Raven Software Panel at Geek.kon. We talked about getting into the industry and what we do on a daily basis. It was definitely a lot of fun and i hope they ask us back in the next few years.

After the talk Me and my buddy Dave decided to get into some smash bros tournament… I went out first round but hey! they wouldn’t let me use Toon Link OR Gannon! and those are the two characters I basically main with… After that I walked around and waited for the ever so important Street Fighter 4 tournament. I made my way to the vendors section and they had a ton of action figures and plushies everywhere! I have sort of a thing for Anime plushies…I don’t know why … they just look neet for some reason… OK! so the best part about going through this area was I found a brand new off the line VIVI HD(ish) Action Figure! IT was sooo cool! It was definitely an instant buy for me…

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Can anyone say EPIC WIN!? This is such a cool surprise for me considering how much I love his character. I did go back the next day to get something else in the store and they were completely out of these… so looks like I got him just in time!

So The Street Fighter 4 Tournament went down! I wont stretch this out too long but the basic idea is that 10 people entered and I won the tournament :D !
Here is a picture of me with the runner up! oh and btw it was with Sakura!
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I definitely had a lot of fun at Geek.kon this year and I won 20$ from the sf4 tournament! So all in all great experience and I hope to see a bigger tournament scene at next years Geek.kon

- Vivi

Dead Before Dawn Preview

by General vivi on October 3rd, 2009

The cool people over at Gamestar gave a nice lil preview of the L4D campaign I’ve been working on with Darth Brush. In the preview they show the intro I worked on and the Ac unit event that I created :D ! both of which are still in WIP stages.

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Enjoy the preview :)

http://www.gamestar.de/index.cfm?pid=1589&pk=12899

ME:S Update *Sept – 06*

by General vivi on September 6th, 2009

Quick lil update on the progression of the map so far. Ive finally gotten around to reworking the interior bits. I wanted to make it a bit more open but also provide more cover for the players. It seemed as if no one was using the bottom floor so I’m reworking things a bit in that section.

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I’m also changing the roof up a bit, it will be interesting to see how it plays out. I wanted to add some nice architecture bits on the roof to make something cool but also make sure it functions as apart of gameplay.

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The Buildings shape is starting to come together… nothing special atm, I hope to make something cool out of the shape of the building. We wanted to make sure that all location that the players play on were unique and could be easily recognizable in the skybox.

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and here is another room getting changed up with some vents and fences WOOT! Go fences and vents in small locations!

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That’s all the updates for now! I’ll keep you posted on what the team is up to at the end of next week sometime.

- Vivi

Site Update from me!

by General vivi on September 1st, 2009

So it’s been awhile since I’ve updated my blog. I decided now would be a good quick time to do so. I have been revamping my portfolio site a bit to get things into order. Along with that comes the Mirrors edge map and some other things like chells legend. I have lots of ideas that I just want to get out into the editor but it just takes too much time! Me and my buds PhilE and Sathor will be trying to get the first art pass on the Mirrors edge map here in another week or so. I’ve also been helping darth brush out with his Left 4 Dead campaign “Dead Before Dawn”. I did some scripting in the intro and I’m working on some co-op ideas also. Chells Legend has been kinda on the back burner since its such a huge project and takes a lot of time *sad face*. Sadly I’ve been sucked into playing Street fighter 4 and have started creating match videos of me playing people online! I am so addicted to this game it’s …. it’s just wrong. Expect some more visual updates from me in the future on all of the above.

-Vivi

Mirrors Edge css – Day 7-10

by General vivi on June 12th, 2009

Ok so we kinda stooped away for a couple of days to work on some intro movie stuff and get our logo squared away. Sathor and PhilE have been working really hard on getting the team some textures and models. We held our own lil team playtest the other day and had a small 2v2 going on. We tested the map with slowmo and it was actually pretty fun ^^. We’ve decided to go with the route of having a requirement to trigger slow motion – 1 CT and 1 T have to be jumping in the middle of the map in order for slowmo to occur. This idea seems pretty sound and it will still be set to random, so there is still a good chance it will only happen once every 5 rounds… or something … depending on how many times you see people jumping across the middle XD. Ok! Onto some updates! Below are some work in progress screens of some models Sathor is working on and some textures that PhilE is making to help us nail down the look better. I will show off some quick wips of a portion of the map I’ve been working on to help satisfy the mappers out there :P .

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And now onto some Wip shots of the map!

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AND! In closing for this update I just wanted to mention that the team is working really hard to pump this content out fast and efficient! We have all make our own checklists of assets and things we want to create for this map and are checking them off as we go. Things are moving very quick and we plan on holding a [b]big play test soon[/b], Info will come shortly as to how you can get in on the playtest and what day / time it’s happening!

Thanks, Vivi!