Making of (2007)
This scene was made for a Film Noir contest. I also wanted to create a colored version for my portfolio. I worked on this scene with another designer named Jlea. The next image is his contribution to the project before he handed it off to me to finish. Continue reading
A really fun experiment for me to set up a specific composition and just roll with it. I remember at the time trying not to over complicate the scene and just give it enough ambient noise to fill it with life. My dear friend Luke “Lukers” Hatton chipped in with some background audio that really tied it together. I started out with just basic blocks, it quickly evolved from here.
Mapcore.org Challenge (2009)
A while back I proposed a challenge for designers to rethink the “opening a door” trope and expand on the concept. I wanted this challenge to be for everyone from beginner to advanced. The main theme of this experiment was to innovate and self express. I gave myself a deadline of 1 day. Here are my results and notes from 2009.
Sick day fun (2011)
A bit back I was playing Rage and came across this funny Mini-Game. The main objective of the game was to kill all mutants, in order to do so you needed to randomly roll enough ‘Skulls’ (basically 1′s on a dice) by using 4 dice. The premiss was simple to understand and the game required no skill on the players part.
I got the idea to remake this in UDK one day when I was sick in bed (rest is for the weak :P). Went and got the latest version of UDK, grabbed rations, cracked the knuckles, opened an ice cold bottle of water, and started scripting. Here is my process and findings.
Hey you! How are ya? What you been up to? When did we bump into each other last?
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