AI Prototype (2014)
For a while now I’ve wanted to prototype different kinds of enemy AI. In my opinion it’s good exercise for the brain and helps you stay on your toes. I’ll be using the antlion NPC from Half-Life 2 as my starting point. They’re generally pretty interesting in terms of character design and how they stand out from other AI in Half-Life 2. I’m going to stick with entities only (whatever is quicker right?). Here are my end results.
Sick day (2011)
This is the re-creation of a mini-game from Rage. The main objective of the game is to kill four mutants. In order to kill them you have to roll a six-sided die and get a one. The game gives you four dice to roll each turn, three turns total, so your chances are pretty decent. The premise was simple to understand and the game only required the player to bet money and press a button. Here is a video and some screenshots of the kismet I created.