Job : Helped design a bus themed zombie level that allowed players to ride from area to area.
It broke the mold of Treyarch's traditional zombie maps and would eventually become the
flagship map for Black Ops 2 Zombies.
Job : On Black Ops, I worked as a designer on the Annihilation map pack. The new map
Shangri La was a jungle themed zombie map.The level was designed in layers that
overlapped, allowing players to easily traverse all areas. New features included geysers
(jump pads) and a shrink ray gun.
Job : For Singularity I worked on several different missions, scripted Combat Sequences /
Puzzles / Buddy Ai / and a Mini Boss battle. I also prototyped out a Multiplayer Game Mode and
several game mechanic ideas. On the art side I helped set dress, and optimized for
Job : During my time on wolfenstein I created and reworked over 5 levels along with scripting
and set dressing. I also helped brainstorm a boss battle and several cinematics.
Job : Using the Counter-strike-source editor I created several environments and gameplay
spaces for multiplayer.
Job : I created a few sequences for Darth Brush's - Dead Before Dawn. The original intro with
credits was scripted and animated by me. In the later portion of the campaign I created a
co-op event where players had to crank an air conditioner to the roof. This event had 3
possible scenarios, 1 would be randomly selected on each play through. I also wrote all of the
vo for each scenario.
Job : The gameplay goes back and forth between a 2D puzzle game and a FPS platformer.
The main objective is for the player to get rid of the Red spaces on the grid by shooting
his Blue patterns over them. Things get more complex as the player gets the ability
to rotate their patterns to form interesting shapes. All while this is happening, the Glados
Cores throw their personalities into the mix creating some unique and wacky puzzles.
Job : Chell's Legend is a portal mod created by me. It blends platforming, puzzle solving, and
interesting story elements together into one delicious sandwich. During the development
of this mod I created props / textures / skins / animations/ and scripts. I also built out all of
the Level Geometry.