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Train Station
The Train Station served as a tutorial map so players could get a good sense for the controls and
different mechanics in wolfenstein. The map was designed with a wide variety of combat
scenarios from up close and personal to mid range.


Radio Tower
I was responsible for creating a new layout / scripting in special events / gameplay / set dressing /
lighting and also writing up any custom Vo.








Hospital
I came up with the idea for the intro cinematic that set the mood of the level as well as the ending boss battle gameplay.

Church
While working on this map I added new paths for the player to flank enemies as well as
tweaked gameplay and scripted events.


Cannery
I worked on combat sequences involving normal and special enemy ai.
I also set dressed and came up with the look that was later duplicated and used in the final boss battle.


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