Fy_mirrors_edge wip-1


May 27th, 2009

So while I’m waiting for this Gameplay Challenge thing to kick off I’ve decided to team up with Sathor to get a quick FY style Mirrors Edge map. Very quick! I promise! I’ll be done with the layout by the end of this week and we can start testing it! I drew a layout for this map like 3-4 months ago or something and I’ve been just sitting on it waiting for the right moment….. and here came Sathor ^^. ANYWAYS!!!! here are some super quick screens! been working on this for about 1 1/2 hrs so far.

Here is the original 2d drawing I made about 3 months or so ago.

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More Next time!

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Sp - Gameplay Challenge 1 - wip 3


May 14th, 2009

Ok so I’ve added another section on the right which I will be building out an underground section for (it will prob resemble a subway station of some sort). I keep trucking forward in hopes this map will also be a fun drive around in with vehicles map. Don’t want to leave any type of gameplay out ya know!

(the ball spins! its awesome)

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More to come in the next few days! Might be a tiny bit more spread out though… can’t ignore my gf anymore :P

-vivi

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SP - Gameplay Challenge 2 - The Door


May 13th, 2009

So this is being currently worked on / finished up. This is the first real challenge for gameplay / puzzle making people will have to dual on. Here are some screenshots of the actual starter map fallowed by my own puzzle map. The rules are still being finalized and all that jazz and i still need to talk to blink again lol…. anyways here ya go!

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And! Here are mine!

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Thanks for checking them out! Hopefully the next time I post it will be info on the challenge! I hope to get it out there and in circulation for a week or so, so everyone with interest can get prepared and stuff.

-vivi

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SP - Gameplay Challenge 1- wip 2


May 12th, 2009

Another hour worth of work done. I set the street boundaries and tried some different things with the end of the building. I added a parking garage that I will later expand and make into a fully functional garage parking structure. I also started working on the back side of the building. I plan on putting an upground parking area back there with some different levels to it and possibly some train tracks or something? maybe the subway comes through here to this building… Who knows!

Here are some more shots!

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That’s it for today! what will happen the next time i work on it! Stay tuned!!!!

-vivi

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SP - Gameplay Challenge 1 - wip 1


May 11th, 2009

So I started working on the big scripting challenge the other day. The point of this will be for people to take the existing brushwork and mold it and script it to make it a good single player experience for a player. They can change stuff about the map like lighting and brush work , but! the main focus should be the center building and your objectives *not decided yet * must be done by the end of the players experience.

here are some wip shots of the main building.

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More to come in the future

-vivi

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1hr till “blank”


May 7th, 2009

Not sure what to name this just yet but I came up with an interesting co-op idea for a mod. This is my firs lil sketchup of the first drop off point for the players. Not much to show here / explain just yet… I hope to leave this here as an idea that I can pick up on later on after chells legend is finished.

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NeoTokyo Cd - Ed Harrison


March 21st, 2009

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SO! I picked up a copy of Ed Harrison’s ost music for the hl2 mod NeoTokyo the other day and I have to tell you! I’m really glad I did, it’s a really awesome 2 disk set of Ed’s music ffrom NeoTokyo. I’ve always loved the mods music and it has been great inspiration for me when I’m working. Pick up your copy today at CDBABY.com

Thank you ED!

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22nd B-day!


February 9th, 2009

yeah that’s pretty much it! I’m 1 year closer to death! HA! Can’t wait till wolf and wolverine come out this year! Best year ever imo! I will released chell’s legend sometime this year….

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IGN : wolfenstein Preview! FTW


February 8th, 2009

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Recently IGN got a lil sneak peak at Wolfenstein. I’m excited to see some screenshots of the game from things I worked on :) Check out the article and make sure to look at the rest of the screenshots!

http://xbox360.ign.com/articles/951/951806p1.html

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Late 4 X-mas , Heli crash test


January 20th, 2009

Over last weekend I decided to script some more awesomness for the mod Late 4 X-mas. Here is a quick setup of the helicopter fallowing a path and playing out the crazyness. The path it fallows can be changed so it can curve into a building and since it’s on a path I can also script it to blow up when it reaches the end corner. Here is a lil video with some temp VO I recorded myself.

-vivi

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