Interview - Uoz
July 31st, 2007
SOOOOO DOUBLE INTERVIEW!!!!! crazyness!
So uoz surprised us all with this really cool well thought out mod called Riot Act recently. The mod is all around great and I found myself playing it a 2nd time through. <---- I never do that. The mod had so man nice features in it and great "holy shit" moments that i just have to give it a 4.5/5 ! why not 5 you ask? only because i had to noclip 4 times
but anyways! So yeah mods great and everyone should check it out.
download it from here :(copy the link and paste it into your browser) http://uoz.multiplayer.it/ra/index.php?content=download
ALRIGHTY!! now onto the interview!!!!!!!!!!
Whats your Name?
My name is Germano Guerrini.
How old are you?
31
Where do you live?
Rome, Italy
What made you decide to start mapping?
It was quite a natural step. Passion for games plus passion for creating things
When did you start mapping?
My first map is dated back to 1998 I think.
What engine did you start with?
A modified version of Quake 2 engine for Heretic 2 from Raven Software.
What do you like/dislike about mapping?
Like every other human activity, the best part is when you have just your empty canvas and infinite possibilities on it.
Then, you have to pick up one and made it. Take off and landing. That’s it.
What maps / environments have you made so far?
I have made over 20 levels for Half-Life, Quake III and Half-Life 2.
Gameplay wise, I made single player maps, deathmatch, team deathmatch, capture the flag and so on.
What are you most well known for?
Not sure about that. “The Long Night”, my first singleplayer map pack for Half-Life was very successful, but even “Up & Down” for Quake III and “Backbone” for Half-Life 2 are well known.
Which was your favorite to work on?
Oh that’s impossible to say. I loved to work on every single brush I made.
Where do you get inspiration from to map?
Well, inspiration is a perspective on the world around you, the way you make it shape your mind. I’m just curious about everything and try to be as permeable as possible to new stimulation.
How many times a week would you say you open an editor?
Impossible to say. Over the past 9 years I’ve been endless hours with an editor open, but I need a vacation from time to time. Beside, I have a real life too
Do you provide your own custom content?
Whenever possible. For Riot Act, for example, I created a few texture, the bridge model and skin, and other things.
What modeling program do you use?
I’ve used Maya and, recently XSI
What do you use to make your textures?
Photoshop
Do you find custom content very helpful when mapping? Especially if you make it yourself?
Generally speaking: yes. But it all depends from the quality you can achieve.
Do you want to be in the game industry?
Skipped
If you could choose a game company to work for which would it be?
Skipped
Who’s your favorite mapper?
Well, when we talk about quality, I think it’s pretty hard (and maybe useless) to try a possible ascending or descending sort.
As a mapper myself, I’d say that a better map is generally the result of the effort of a team more than a single person today.
Whats your favorite game?
Oh, what a long list here
Ok, if I absolutely need to choose one, I’d say Double Dragon 2
Where do you see yourself in 5 or so odd years?
With a child and a lighter mortgage
What inspired you to make this mod?
It was a natural impulse. I can’t imagine me not doing that.
Are there any elements that make this mod stand out from any other mods?
- A complete sound track
- First SP mod featuring HDR
- First SP mod featuring custom hands model (not only skin)
- First SP mod featuring Phong shading (even if only on the model above)
- First SP mod featuring bugbait again
- Short but rather sweet voice acting
- Infinite passion behind it
That said, you’re perfectly allowed to dislike it, of course
what was the hardest part of making this mod?
The hardest part was to cut feature after feature because I wasn’t able to find people to make them.
I had much higher expectations for Riot Act (like being three times longer, a custom vehicle, much larger custom environments), and it was really frustrating to cut them out.
wat was the easiest part of making this mod?
To decide to make it
how long did it take you to make this?
Almost two years I think.
What is your favorite part about this mod?
The bridge scene for sure.
can we expect anything like this from you in the future?
Hard to say. From Half-Life to Half-Life 2 the complexity increased of an order of magnitude at least, and I’m not a kid anymore.
Probably I’ll go for much smaller projects. But, hey, you’ll never know
Well thanks for you time Uoz! It’s great to see good mappers like yourself in the community. The mods great and it obviously took you a good deal of time! Thanks for sticking with it to bring the community such a great mod!
-vivi


