Archive for the 'Gameplay Challenge' Category

Sp - Gameplay Challenge 1 - wip 3


May 14th, 2009

Ok so I’ve added another section on the right which I will be building out an underground section for (it will prob resemble a subway station of some sort). I keep trucking forward in hopes this map will also be a fun drive around in with vehicles map. Don’t want to leave any type of gameplay out ya know!

(the ball spins! its awesome)

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hotel0016

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More to come in the next few days! Might be a tiny bit more spread out though… can’t ignore my gf anymore :P

-vivi

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SP - Gameplay Challenge 2 - The Door


May 13th, 2009

So this is being currently worked on / finished up. This is the first real challenge for gameplay / puzzle making people will have to dual on. Here are some screenshots of the actual starter map fallowed by my own puzzle map. The rules are still being finalized and all that jazz and i still need to talk to blink again lol…. anyways here ya go!

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And! Here are mine!

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Thanks for checking them out! Hopefully the next time I post it will be info on the challenge! I hope to get it out there and in circulation for a week or so, so everyone with interest can get prepared and stuff.

-vivi

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SP - Gameplay Challenge 1- wip 2


May 12th, 2009

Another hour worth of work done. I set the street boundaries and tried some different things with the end of the building. I added a parking garage that I will later expand and make into a fully functional garage parking structure. I also started working on the back side of the building. I plan on putting an upground parking area back there with some different levels to it and possibly some train tracks or something? maybe the subway comes through here to this building… Who knows!

Here are some more shots!

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That’s it for today! what will happen the next time i work on it! Stay tuned!!!!

-vivi

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SP - Gameplay Challenge 1 - wip 1


May 11th, 2009

So I started working on the big scripting challenge the other day. The point of this will be for people to take the existing brushwork and mold it and script it to make it a good single player experience for a player. They can change stuff about the map like lighting and brush work , but! the main focus should be the center building and your objectives *not decided yet * must be done by the end of the players experience.

here are some wip shots of the main building.

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More to come in the future

-vivi

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