Mirrors Edge css - Day 2
Quick placement of a lower walkway to get some sizing down and the feel for the layout better. This also helped me to connect some other parts of the map together.
I placed a slow mo / low grav volume in the middle so people could clear the gap between buildings and slow time down every once in awhile.
Seems like a fun idea…. I wonder how it will play out on a live match with random times and stuff. WE SHALL SEE!!!
And then a screenshot from the super tiny outpost where you can grab something special (prob a buy zone or maybe some grenades or something)







