Mirrors Edge css - Day 2

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Quick placement of a lower walkway to get some sizing down and the feel for the layout better. This also helped me to connect some other parts of the map together.

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I placed a slow mo / low grav volume in the middle so people could clear the gap between buildings and slow time down every once in awhile. :) Seems like a fun idea…. I wonder how it will play out on a live match with random times and stuff. WE SHALL SEE!!!

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And then a screenshot from the super tiny outpost where you can grab something special (prob a buy zone or maybe some grenades or something)

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