Interview - killerWorm

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Ok so this week I got to sit down and talk with KillerWorm and interview him. He just recently released a new map called cs_meridian. A very nice map thats setting is on a boat. It looks very stylized and cool. A definite must check out map for all you guys looking for cool custom stuff.
Lets get this interview started!!

Whats your Name?
David (online KillerWorm)

How old are you?
19

Where do you live?

USA - California

What made you decide to start mapping?

I always liked to create things, so when I got a copy of Duke Nukem 3D and saw that it had a “world” editor I decided to try my hand at it. To give myself some “extended play” lol

I always liked making maps for Half-Life games so when I bought CS:S I started mapping for it so my clan’s server could get some new maps!

When did you start mapping?

I started mapping about 5-6 years ago. (for CS:S about 2 - almost 3 years)

What engine did you start with?

Build Engine

What do you like/dislike about mapping?

I like seeing the map come along and my idea grow. I like making a fictional place come real in a map that people can play in. I also like to hear everyone have a great time when they play the map. The only thing I dislike (about CS:S mapping) is that the compile takes so long and I have to wait sometimes up to a couple hours or so to preview my work. haha

What maps / environments have you made so far?

cs_meridian (a Yacht) (newest),
cs_topsoil (a underground old mining facility),
aim_amwoods (a pretty river map in the northern California forest),
de_coldfire (a zombie infested city) ,
bethlehem (… just as it sounds lol),
de_rotterdam_css (a fictional place in Rotterdam),
cs_maimi_css (a bank)

What are you most well known for?

Well, as far as mapping goes, I am known for having unique environments and also having unique features in my maps. (such as the fade-to-black in de_coldfire. Or the landslide in cs_topsoil). Also a lot of secret (or really good) hiding places.

Which was your favorite to work on?
de_coldfire. Even though it took me a year or so to make it (due to tons of errors).. I think this was my most fun map to make due to the theme. A zombie infested city. Its a huge download but is really fun!

Where do you get inspiration from to map?

Everything.. from a cool looking building that makes me think it would make a good map, to movies, to other people’s maps.

How many times a week would you say you open an editor?
I open it very often. But when I am in-between work.. not too much.

Do you provide your own custom content?
Yes, a lot of it.

What modeling program do you use?
I don’t know how to model =/ Wish I did.

What do you use to make your textures?
Paint Shop Pro / Photoshop

Do you find custom content very helpful when mapping? Especially if you make
it yourself?

Ohh yeah. I can find a texture or picture of something specific that I want and be able to use it.. instead of being stuck with default textures.

Do you want to be in the game industry?

I have always wanted to be. But I want to keep it as something I can do for fun and keep it fun and not have it just be “Work” :P

If you could choose a game company to work for which would it be?
Hmm… that is tough. One that pays well? Haha… but no, really I am not sure. I would have to look into it.

Who’s your favorite mapper?
Hmm… I don’t really have a favorite mapper. To tell ya the truth I know most of the people by maps not names. But I guess the Dimension Studios team and Alex Royce have really good maps.

Whats your favorite game?

Hmm… CS:S (but tied close with any game that is extremely fast-paced like Unreal 2004).

Where do you see yourself in 5 or so odd years?
Still making maps! But whether for free or getting paid for it… lol :)

Thanks for the enlightening there Killah! It’s always great to learn about mappers and how they think and stuff! Once again thanks for filling out the interview and ill see you next map!

-vivi

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