Archive for June, 2007

Interview - Heyo


June 29th, 2007

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SOOO I got a chance to have an interview with Heyo! A very talented individual that made De_stratocorp. This map has very nice visuals and seems pretty well balanced. If your a mapper you got to check out this map! Take a look at how he did rooms and stuff its pretty cool :). Anyways I figured id ask him to an interview so we could celebrate him releasing his map and all ^_^! Lets get it started!

What’s your Name?
Sean Cutino, known on the internet has Heyo

How old are you?
16

Where do you live?
New Jersey, USA

What made you decide to start mapping?
Well, after I bought Half-Life 2, I was blown away with all the things in that game and the whole immersive environment.
I decided to download the SDK to make simple fun little single player levels for my friends. After that, I started playing
HL2:DM and CS:S a lot which made me want to design levels for those.

When did you start mapping?
February 2005, about 2 and a half years ago.

What engine did you start with?
I started straight into the Source engine. Before starting that I had done a bit of modeling work, that didn’t really
give me too much experience though. So at the start I was a complete noob fiddling around with Hammer figuring out what
tools did what and all that. I slowly got the hang of it over time.

What do you like/dislike about mapping?
Some things I dislike are that there’s not much you get in return for working so hard on one map, people usually aren’t
open to playing custom maps unless they’re really simple ones. It’s also very time consuming and you have to work for so
long to finally finish and have it look good. What I love about it and basically why I do it is because you have the tools
to create your own little world that you can run around in.

What maps / environments have you made so far?
Well so far I haven’t really made that much. Most of the maps I made before were all unplanned and I just did for fun.
I made the map “gm_towerofterror” which was a recreation of “The Tower of terror” ride at Disney-MGM Studios, it was a good
experience for learning the input/output system of Source engine. My newest map, de_stratocorp, which took 6 months to make
is set in an abandoned laboratory, through making that I learned a ton of new things. I never finished a lot of my old maps
though, so a while ago I decided to only make maps after a lot of planning.

What are you most well known for?
I’m probably most known for my recreation of “The Tower of Terror” map. A video of it someone made got #1 on digg, it got on kotaku,
and there even was a small thing about it in PC Zone magazine. Not many people really know that I was the one who made that tower of
terror map though. I’m hoping that I get well known for de_stratocorp and maps that I make in the future.

Which was your favorite to work on?
My favorite map to work on was probably my newest one, de_stratocorp. It was a lot of fun to work on because my creativity wasn’t
limited in any way. Because of the strange laboratory setting I could design all the textures and think of architecture ideas myself.

Where do you get inspiration from to map?
I definitely get a lot of inspiration from going to Disney World. A lot of my ideas come from the awesome themed places they have there,
you can definitely see this in my map of “Tower of Terror”, heh. I also get inspiration from movies or by just listening to music.

How many times a week would you say you open an editor?
If I am working on a project that week, then I pretty much work on it everyday for a few hours. In between mapping projects I take a break
for a few days. After finishing a map, instead of going straight to hammer and starting on my next project, I plan it all out on paper and
write down all my ideas.

Do you provide your own custom content?
Yes, I make a lot of custom content for my maps. I model, texture and skin.

What modeling program do you use?
I use the program, Wings 3d. It’s a free small program you download of the net. I’m thinking about trying to learn to use 3ds max because I hear it’s a lot easier to do things like UV mapping once you get the hang of it. Wings 3d is nice and easy to learn though so I recommend that to people new to modeling.

What do you use to make your textures?
I just use photoshop to make them. Sometimes I go out with a digital camera and get them that way, then just edit them with PS. I also just make them from scratch when I need to.

Do you find custom content very helpful when mapping? Especially if you make it yourself?
Yes, I can make the map look more like what I want it to if it has custom content made by me. I can have my own look and theme to it instead of using Valve’s and looking like all the rest of the maps. It’s not like Valve has made textures for every environment possible, custom content is needed to make new different environments and look like the real thing.

Do you want to be in the game industry?
Yes, that is my goal for the future. Since I was a little kid I have always wanted to create games, it would be great to be working for a
real company making them.

If you could choose a game company to work for which would it be?
Well of course my ultimate dream would be to work at Valve software. I love the Half-Life series with its great storyline and gameplay.
It would be so awesome to actually be able to make Half-Life.

Who’s your favorite mapper?
I’d have to say that guy “Raminator” the leader of black mesa’s level-design is probably my favorite. I haven’t really played any of his
stuff but it just looks so awesome and well designed.

Whats your favorite game?
There’s many games I really like, I can’t really choose a definitive favorite. I loved Rare’s n64 games like Banjo-Kazooie and Diddy Kong Racing.
I also love all the old big Nintendo games like Zelda: Majora’s Mask, Star Fox 64, and Mario Kart 64. There’s also of course Half-Life 2 and
Counter-Strike.

Where do you see yourself in 5 or so odd years?
Hopefully in college or in a game development company as a level-designer. I still want to be making small solo maps for games though,
it’s always fun to develop a level all on your own.

SWEET thanks for taking the time to answer some random questions of mine! I hope it helps people out to see what their fellow mappers are thinking and how they map. If you guys liked this interview or would like to leave comments for Heyo just post them here ^^! Who will I interview next week!?! its a secret MUHAHAHAHA

- Generalvivi

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Interview - Rocket Robinhood


June 23rd, 2007

Soooo, I’m going to kick my first interview with a mapper buddy o mind Rocket Robinhood. Since this is the first interview I tried my best to ask questions about mapping and all that junk so peeps could get a better idea of where he came from and stuff he likes about mapping. Perhaps if there is a good response on this interview and people enjoyed learning things about their fellow mappers I will continue interviews for every Friday. So lets get started!

Whats your Name?

Spencer “Rocket Robinhood” Winson

How old are you?
17!

Where do you live?

I live in Toronto Canada with my mother half the time, and in a small farming community called Acton,
with my dad the other half

What made you decide to start mapping?
When I was first introduced to Counter Strike at an internet cafe the lan game was always set to custom maps,
as I grew older, got a new pc and bought counter strike at home I played custom maps all the time. Eventually
I decided hey all these maps are good but I could make better, and eventually I learned hammer and started mapping
away. Plus I had always had a knack for making custom game content, like I did with the sims.

When did you start mapping?
Sometime during the fall of 2004, about 3 years ago

What engine did you start with?
Technically speaking, my first venture into modding wasn’t mapping, I started working in the original sims engine making custom furniture which was all done with 2d sprites, that was a few years before I went into mapping for a free game called blockland, which was built on the taurs engine. I never really got the hang of it making jagged mountains to race buggies through.Then finally in 2004 I made the move to source where I started doing some real mapping, but that was after trying to learn modeling using milkshape.

What do you like/dislike about mapping?
I like that it acts as a creative outlet, and that it challenges me, because I always want to make the best and most
real looking environment. I also have to appreciate all the great people I’ve met and worked with through mapping
communities. I dislike the fact that it takes so long, and how often many of the ugliest maps are the most popular in the gaming
communities

What maps / environments have you made so far?

I’ve worked on everything from a -z, My earliest work was surf mapping, I guess we could call that “U” for ugly, I later
worked in the futuristic world of dystopia, i’ve made caves and castles, floating castles, i’ve attempted to recreate
Mario 64’s castle as well as trying to recreate LotR’s Bagend. Most recently I’ve been working on post apocalyptic armories
and subway systems.

What are you most well known for?
I’m not known for much, my floating castle one second in addondbs mapping contest, and I’m ranked number 1 in interlopers map battles

Which was your favorite to work on?
my favorite to work on was likely the flying castle, I had always wanted to make a map set in that theme, where the world is a set of floating rocks. One of my favorite shows, skyland, is set in similar circumstances, but instead of castles its a blown apart earth.

Where do you get inspiration from to map?
Many sources, as you may have picked up lots of it comes from movies or tv, sometimes I will draw from other video games and even less common from other peoples maps, but usually tv and movies.

How many times a week would you say you open an editor?

Depends on the week, although school and family permitting I would usually crack it open every night, but because school and family are factors I would probably say 3 times during the week and both days of the weekend, I map a lot more than I actually game.

Who’s your favorite mapper?
Back in the day I always liked Nipper’s maps

Whats your favorite game?
I could answer counter strike but that would only be a half truth, really my taste changes a lot, for a long time
it was Crash Team Racing on the Playstation, then the Spyro series, then roller coaster tycoon, then the sims, then
counter strike, then roller coaster tycoon again, and then gunz , and lately I have been playing a lot of Puzzle Pirates
Oh, one of my favorite games of all time is Hot Wheels Turbo Racing on the playstation

Sweet! Thanks for taking the time to answer some questions Rocket! I hope everyone reading got a better sense about what kind of mapper you are ^_^! In conclusion I would like to thank you again and ask everyone reading to please leave a comment and let me know if you liked this interview or not. Also leave any types of feedback regarding the interview such as different types of questions to ask and things like that.

Vivi signing off! thanks for reading!! PION!

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Tutorials Released!


June 18th, 2007

Check the side categories for Tutorials I have uploaded all my tutorials! let me know if you guys like them :) i like getting comments :) makes me happy ^_^!

-vivi

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Photoshop Tutorials


June 17th, 2007

**Copy and paste links into browser**

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pic1
www.generalvivi.lawgiver.us/downloads/making_a_portfolio.zip

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pic2
www.generalvivi.lawgiver.us/downloads/photoshop-cs_decals.zip

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3dsmax tutorials


June 17th, 2007

**Copy and paste links into browser**

pic1
www.generalvivi.lawgiver.us/downloads/3dsmax_beginner.zip

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pic2
www.generalvivi.lawgiver.us/downloads/3dsmax_viewports.zip

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pic3
www.generalvivi.lawgiver.us/downloads/3dsmax_bench.zip

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pic4
www.generalvivi.lawgiver.us/downloads/3dsmax_bench_uv.zip

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pic5
www.generalvivi.lawgiver.us/downloads/3dsmax_skinning.zip

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pic6
www.generalvivi.lawgiver.us/downloads/3dsmax_compiling.zip

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pic7
www.generalvivi.lawgiver.us/downloads/3dsmax_gib_models.zip

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TUTORIALS!!!!!!!


June 16th, 2007

so yeah small blog post but big message!!!! I am currently in the progress of uploading all my tutorials to my portfolio site thanks to the lawgiver clan! <3 Lewis! So you guys can all stop crying over broken links :D!

happy blogging! and pion! (links will be provided monday sometime)

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Mod Review - Flipside


June 15th, 2007

Linkage - http://flipside.thegame.googlepages.com

overall rating : 9.5 / 10

main picture

short-n-sweet :
Flipside is a fantastic game! The idea behind it is really cool and the fact that you have to utilize using your evil and good side to get to different places is really cool. Not only did the game feel cool but it also looked great! The art style behind the game was quite unique and really pulled the game together. To top it all off the music and sounds of the ai and main character were fantastic ^_^

pic1
pic2

long-n-sweet :P

Gameplay- 9/10
The game was very short (demo short) but that’s understandable since the team only had 1 month to make the game. The gameplay was pretty interesting in my opinion, You have two different sides, a good side and a bad side. The good side lets you jump really high by bouncing on things and makes you invulnerable to enemies.The evil side lets you climb walls and strike your enemy down. While playing through the small demo you pick up using your powers pretty quick and they are quite enjoyable to use. I would have to say my gameplay experience was definitively fun. ^^

Design- 10/10
The artistic look of this game was absolutely awesome! It really felt like I was playing a full polished game! On top of how cool the art on the levels looked there was a really cool effect when the player switched from good to evil where the camera did a spin. I found it very interesting that they would chose this type of look but it seems to fit the game and mood extremely well. I also enjoyed the fact that the game was a side scroller with a “3d” spin on it.

Sound- 10/10
The sounds in this game were probably what tied the entire experience all together. All of the sounds were really crisp and seemed to be well thought out. Also their choice of music for the game felt perfectly suited for both good and evil sides.

Overall I enjoyed my experience playing this game and hope that the team gets together again to continue working on it to make it a full game .

- Jason “Generalvivi” Mojica

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New blog and Forza!


June 14th, 2007

Well hey! first blog post and I might as well celebrate with a lil forza design action! Ill be updating my page and getting new designs in and all that junk as time goes by and stuff. I will also be updating news on mods and stuff im up too. I also plan on interviewing mappers and stuff at random times so be on the look out for meh :P

Forza 2 designs!

green car 1

green car 2

blue car 1

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