Position : Level Designer / Environment Artist
Editor : Radiant

On Call of Duty: Black Ops I worked on 2 maps from the Annihilation map pack.



Position : Level Designer / Scripter
Editor : Unreal 3.0

For Singularity I worked on several different missions, scripted Combat Sequences / Puzzles /
Buddy Ai / and a Mini Boss battle. I also prototyped out a Multiplayer Game Mode and several
game mechanic ideas. On the art side I helped set dress, and optimized for performance.




Position : Level Designer / Scripter / Environment Artist
Editor : Radiant

During my time on wolfenstein I created and reworked over 5 levels along with scripting and
set dressing. I also helped brainstorm a boss battle and several cinematics.




Position : Level Designer / Scripter / Environment Artist
Editor : Hammer
Download : Moddb

I created a few sequences for Darth Brush's - Dead Before Dawn. The original intro with
credits was scripted and animated by me. In the later portion of the campaign I created a
co-op event where players had to crank an air conditioner to the roof. This event had 3
possible scenarios, 1 would be randomly selected on each play through. I also wrote all of the
vo for each scenario.




Position : Level Designer / Scripter / Environment Artist
Editor : Hammer
Download : N/A

Chell's Legend is a portal mod created by me. It blends platforming, puzzle solving, and
interesting story elements together into one delicious sandwich. During the development
of this mod I created props / textures / skins / animations/ and scripts. I also built out
all of the Level Geometry.




Position : Designer / Scripter / Writer / Environment Artist
Editor : Hammer
Download : Moddb

The gameplay goes back and forth between a 2D puzzle game and a FPS platformer.
The main objective is for the player to get rid of the Red spaces on the grid by shooting
his Blue patterns over them. Things get more complex as the player gets the ability
to rotate their patterns to form interesting shapes. All while this is happening, the Glados
Cores throw their personalities into the mix creating some unique and wacky puzzles.




Position : Level Designer / Environment Artist
Editor : Hammer

Using the Counter-strike-source editor I created several environments and gameplay
spaces for multiplayer.