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For my door puzzle I wanted to do something that didn't fall on a physics puzzle or a battery style puzzle.
I got the idea while thinking about different geometry changes a designer could make to the dev map.
I was thinking about putting in some windows and a thought crossed my mind of "what if " the player needed
something from the other side of the door to open the door? I began to think about the different combinations
of objects when finally an AI popped into my head.
I began to think of different events that could occur between the player and an AI that would eventually
lead to the door opening. One of the first things that came to mind was getting a combine soldier angry at you
somehow and having him run out the door to kill you.That didn't make much sense to me because the
player didn't have a weapon and as soon as the door opens you would be killed :P..... thus
you would never finish the puzzle :D!
So I took the combine soldier out of the equation and put a citizen npc in the mix.
While I was browsing through npc voice sounds in Hl2 I came across one of Alex humming. This inspired
me to have an npc listening to music that wouldn't be able to hear you until you shut off the power. She would
then go to the power box across the room to switch the circuit breaker back on, this is where the player
could hit her with an object to get her attention.
There were a lot of issues that could occur in this puzzle that I had to solve along the way. The first one
was making a believable situation that the npc couldn't hear you trying to open the door. Which was solved
by having her listening to music and humming aloud. Then there was getting the player to realize they
could throw objects through the open window. I solved this by having a can resting on the window that
fell into the building as you got close to it. I also helped remind the player they could pick up small
objects by pressing "E" on the keyboard when they got close to the dumpster.
Some of the final issues that came up where having enough objects to throw at the npc if the player missed
her a bunch. A quick script was put in place so that she would notice you if you threw more then five
cans in the room while she was at the power box.
Now! I leave you with a couple of scripting shots that went in behind the scenes to make this puzzle work!
Also below is some in-game footage of the puzzle in action! So check that out!
Hope you enjoyed the puzzle! - vivi
All content created by Jason Mojica is copyrighted ©2008 - 2009. All rights reserved.